Tuesday, August 22, 2017

SynthScaper Vs ISymphonic 22 Août 2017 Master

ERT aka Eric TROCHU - 710ème composition "Live improvisé" at home par temps clément et bonne humeur, on SynthScaper et iSymphonic, plus Arturia, ThumbJam, Seaboard 5D et Live 9.3 ! :)

Friday, August 18, 2017

SynthScaper - How to use "Effect" parameters

SynthScaper has special parameters "Effect" that are intended for changing several other parameters at once. This feature gives you possibility to create complex sound effects which controlled by single parameter.

SynthScaper - Soundscapes synthesizer specially designed for creating and experiments with ambient soundscapes in wide range from noises to melodic instruments and everything in between.

The parameter "Effect" itself does not change anything, but you can assign it to control other parameters in different ranges. Each oscillator has two effect parameters - "Effect 1" and "Effect 2". Each of it can change one or several parameters of oscillator and filters.

By default vertical moving on the screen keyboard change operating (not current) value of parameter "Effect 1" for all oscillators.

You can click on any image to enlarge it

Effect shifts the operating value of assigned parameters relative of their current value. The range of shift defined by the parameter "Amount" which is in the panels "LFO" and "Envelope". In these panels you can assign effect on specific parameter.

The operating value of oscillator or filter parameters can differ from the current value and indicated by a green marker next to the current value. But other than the effect this value also can be changed by LFO and Envelope generator.

In the panel "LFO" you can assign effect to the parameter value or to the value of range in which LFO will change this parameter or to the value of phase of LFO for this parameter. Also in this panel you can assign effect to change the value of depth or rate of selected LFO.

Destination parameter selects by button above the knob "Amount". To assign effect to this parameter just set the "Amount" value differ from "0%".

The default value of effect is "0%" and effect does not change the operation value of destination parameter. When the effect is positive, this increases operating value of assigned parameter. When negative - decreases.

Direction can be inverted by parameter "Amount". When amount value is "+100%" and effect value is "+100%" the assigned parameter will set to the maximum value. When effect value is "-100%" the assigned parameter will set to the minimum.

In the panel "Envelope" you can assign effect to change one of envelope parameters - Attack, Decay, Sustain or Release.

Please note: Effect knobs on all LFO and Envelope tabs (tabs 1 - 6 at the top of panel) have the same value. This is the same knob but only placed on each tab for checking how the effect changes specific parameter. Also this knob is identical to the elements "Effect" on the ring controls in spatial mixer (on the main screen).

There is an easy way to start use effect for changing one or several parameters when you sliding vertically on the screen keyboard.

  • Choice the parameter on oscillator or filter panel that you want to change.
  • Tap button "LFO" below this parameter (or button below the title of this parameter).
  • Make sure that knob "Effect 1" is set to "0%".
  • Make sure that button above "Effect 1" has name "Value" (otherwise tap to this button to change destination parameter).
  • Then set the knob "Amount" to value differ from "0%". At first to the "+100%".
  • Move vertically on the screen keyboard. See and listen how this change the parameter and sound. 

You can repeat these steps for other parameters. In this case you can change several parameters at the same time.

See also:

[ SynthScaper - Two-Voiced Drone (guide with pictures) ]

[ SynthScaper - Start with your own samples (guide with pictures) ]

[ SynthScaper - Automate pitch shifting (video demo) ]

[ SynthScaper - One shot sample demo (video demo) ]

[ SynthScaper modules connection diagram (big picture) ]

[ Complete description of SynthScaper 1.1 in one PDF file ]

Thursday, August 10, 2017

SynthScaper ver. 1.1 has been released

SynthScaper - Soundscapes synthesizer app for iPad and iPhone version 1.1 has been released!

This update contains several big changes such as support of Audiobus 3 and Ableton Link. Also added new features of using one shot samples and automate pitch shifting, and very convenient option for packing scenes and its samples to single file that you can send to another device or share it with others. Of course that is not a final changes, SynthScaper continues to develop and improve.

SynthScaper is a synthesizer specially designed for creating and experiments with ambient soundscapes in wide range from noises to melodic instruments and everything in between.

All changes in this update:

  • Supports Ableton Link.
  • Supports Audiobus 3 (Audiobus MIDI).
  • Added new scenes and presets.
  • Added new samples to build-in library.
  • Packing scenes and samples to single file.
  • New mode for using one shot samples.
  • Automated pitch shifting by LFO and Envelope.
  • Buttons "Mute" for each oscillator on filters panel.
  • All delay effects can sync with BPM.
  • Small improvements of sound engine.
  • Small improvements of user interface.
  • Built-in description updated.
  • Minor bug fixes.

[ Demo of new features - Automate pitch shifting ]

[ Demo of new features - Use one shot samples ]

More demo:

Red Sky Lullaby - SynthScaper Sound Design Demo (video demo)

Colin Powell - Enceladus, Live Jam with LayR and SynthScaper in AUM (live)

Colin Powell - Live Jam with SynthScaper, Bloxwave and Jamup Pro (live)

FROZEN LONESOME - FrozenSynthScaper One (video art)

James Dyson - Space ambient with SynthScaper (video art)

Sunday, August 6, 2017

SynthScaper review by SmiteMatter iOS Music

Great review of SynthScaper app!

"To sum it up, SynthScaper is a jaw dropping, innovative effort by a developer who clearly understands what people didn’t even know they needed. It fits in any iOS workflow. Full Audiobus (state saving) , Inter-App Audio and midi support. Dropbox, Audio Copy Paste, and web access for transporting user samples are supported. With excellent audio quality, intricate and intuitive yet highly complex audio designing options, and a very stable engine I highly recommend this to anybody who likes synths."

[ More on SmiteMatter iOS Music ]

Monday, July 24, 2017

Red Sky Lullaby - SynthScaper Sound Design Demo

Demo showing sound design possibilities of SynthScaper iPad app. Making a synth patch from some tree breezes, an old piano, a bowl of water and a wine glass.

Excellent demo of sound design with SynthScaper app!

See more from [ Red Sky Lullaby ]

Friday, July 21, 2017

SynthScaper - Two-Voiced Drone

This example demonstrates how to create new scene from predefined presets with two oscillators and use split keyboard to control each oscillator separately.

SynthScaper - Soundscapes synthesizer specially designed for creating and experiments with ambient soundscapes in wide range from noises to melodic instruments and everything in between.

This is one of possible configuration for controlling oscillators from screen keyboards that is differ from default when one keyboard controls all oscillators.

Also you can use the same way for MIDI keyboards and even configure control for different oscillators from screen and MIDI keyboards. For example in this case screen keyboard can works in "Hold" mode for one oscillator and you can use MIDI keyboard for another.

When you start to create new scene the best to start from "Empty scene". When the all parameters are default and main screen look like this.

You can click on any image to enlarge it

To set empty scene tap to the panel with scene name at the top of main screen. Then from scenes list select "Empty scene" and set it as current by button "Set". Empty scene is always in the begin of list.

On the empty scene in the spatial mixer area set the positions of sound sources "1" and "2" at the top and near to center. Sound source it is the output signal of each oscillators (after filters and effects). Position of sound sources defines distance and side from sound source to listener. In the simple explanation this is reverberation depth and stereo balance but inside a bit more complicated.

Also do not forget unmute these oscillators. For this use button "M" at the top right corner of the sound source control element. In the empty scene only second sound source is active.

Next set the knobs "Space" and "Reflects" which control parameters of spatial mixer to get more ambient effect. Also set the reverb mode to "Narrow".

For the screen keyboard set the maximum range and the start octave.

For our example the best to use "Continuous" mode for the keyboard. This mode sets by button "C". In this mode when moving across the keyboard the oscillators will smoothly change frequency instead of changing notes.

Button "Split" divides the keyboard into two - "Main" at right and "Additional" at the left. Tap to this button to split the keyboard.

For additional keyboard at left set octave "3" and also "Continuous" mode by button "C". You can back to single keyboard by using button "Merge". This will need when you would to set the double or full screen keyboard.

Next we need to assign these keyboards to different oscillators. Left keyboard ("Additional") will control the first oscillator. Right keyboard ("Main") will control the second.

Tap the button that looks like "Kb V:6 C0 B9" at the left panel for the first oscillator to open the panel "Keyboard settings". In this panel tap the tab "Keyboards". In this tab there are four buttons for assign each keyboards to the current oscillator.

Enable "Screen add" keyboard and disable "Screen main" for the first oscillator. So all events from additional keyboard will pass only to first oscillator. 

At the title of this panel at right there are three buttons to select current oscillator. Select second oscillator and enable "Screen main" keyboard and disable "Screen add". All events from main screen keyboard will pass only to the second oscillator.

When you not use all oscillators in the scene it is recommended to disable unused oscillators. The disabled oscillator is not used in the audio processing. And it saves CPU resources. Mode "Mute" only mute the output of oscillator but continue processing even when events do not pass to this oscillator or samples not assigned.

To disable the oscillator tap the button "Off" in tab "Voice / Range". Below this button there are six buttons to set number of voices for oscillator. Close this panel by the button "Close" at the top left.

At the next step set the presets for these oscillators. Tap on the dashed area that displays the name of preset for the first oscillator to open the panel with list of presets. By default in the empty scene preset set to "Init".

In the list of presets tap to the group "Drones", scroll the list to preset with name "Holistic sign", tap to this preset to select it and then tap button "Set" to set this preset for the first oscillator.

If you want to select preset from another group tap the button "Back" at right and below the title to go to the main list. Then you can select another group.

Select oscillator "2" by button in the title of panel, scroll the list of group "Drones" and select preset with name "Floating 300" for this oscillator. Name of this preset will appears in the dashed area on the panel of oscillator on the main screen. Close panel "Presets" by button "Close".

Next set the positions of the sound source "1" and "2" about as on this screenshot. The control element at the top of each sound sources sets the output level of this source. Set these elements to the values about as on this screenshot. Less level for first oscillator and more for second. Set the range and octave for screen keyboards as on this screenshot.

Other elements of the sound source set the value of "Effect 1" (at the left side) and "Effect 2" (at the right). More about these controls you can learn from the application description that available in this application (use button "?" on the main screen) and also available as [ single PDF file ].

If all done correctly you can play with new scene by control two oscillators independently with main and additional keyboards.

When you touch specific keyboard this starts voice of first or second oscillator. The active voices are indicate by LED markers in the oscillators panels at the main screen. With these markers you can make sure that events from keyboards (screen and MIDI) pass to oscillators.

You can expand keyboard area by using double full screen keyboard. Use button "Merge" to hide additional keyboard and then button "Height" to open keyboard on full screen.

On the full screen keyboard use button "Double" to open second keyboard. Keyboard at top will be additional and at bottom will be main.

Double full screen keyboards give more space for control the sound but hide other controls. Use button "Height" to switch between full screen and mode when more controls are available on the screen.

Use this example as basis you can easily construct any other scenes from predefined presets with using one or several oscillators. Also you can choose different ways to control oscillators from single or double keyboards.

Please note if you want to use this scene in future you need save this scene as new. In the panel "Scenes" tap the button "New" to create new scene and save the current state of all parameters.

See also:

[ SynthScaper - How to use "Effect" parameters (guide with pictures) ]

[ SynthScaper - Start with your own samples (guide with pictures) ]

[ SynthScaper - Automate pitch shifting (video demo) ]

[ SynthScaper - One shot sample demo (video demo) ]

[ SynthScaper modules connection diagram (big picture) ]

[ Complete description of SynthScaper 1.1 in one PDF file ]